Files
UnrealEngineUWP/Engine/Source/Editor/CurveEditor/CurveEditor.Build.cs
lauren barnes f4a7a3694d Delaying CurveEditor command registration until PostEngineInit
#rb trivial
[FYI] Max.Chen
#preflight 627ad8251e749933433e1e4d

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20132075 via CL 20143953 via CL 20145123 via CL 20145967
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20149261 by lauren barnes in ue5-main branch]
2022-05-11 16:35:41 -04:00

30 lines
604 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveEditor : ModuleRules
{
public CurveEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"TimeManagement",
"UnrealEd",
"SequencerWidgets",
"ToolMenus",
}
);
PublicDependencyModuleNames.Add("SequencerWidgets");
}
}