Files
UnrealEngineUWP/Engine/Source/Editor/CurveAssetEditor/Public/CurveAssetEditorModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

45 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/IToolkitHost.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "ICurveAssetEditor.h"
#include "Modules/ModuleInterface.h"
class UCurveBase;
/** DataTable Editor module */
class FCurveAssetEditorModule : public IModuleInterface,
public IHasMenuExtensibility
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/**
* Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary.
*
* @param Mode Mode that this editor should operate in
* @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
* @param CurveToEdit The Curve to start editing
*
* @return Interface to the new curve asset editor
*/
virtual TSharedRef<ICurveAssetEditor> CreateCurveAssetEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UCurveBase* CurveToEdit );
/** Gets the extensibility managers for outside entities to extend curve asset editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override {return MenuExtensibilityManager;}
/** Curve Asset Editor app identifier string */
static const FName CurveAssetEditorAppIdentifier;
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
};