Files
UnrealEngineUWP/Engine/Source/Editor/ConfigEditor/Private/PropertyVisualization/ConfigPropertyCellPresenter.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Editor/PropertyEditor/Public/IPropertyTableCellPresenter.h"
class IPropertyHandle;
class SWidget;
class FConfigPropertyCellPresenter : public TSharedFromThis< FConfigPropertyCellPresenter >, public IPropertyTableCellPresenter
{
public:
FConfigPropertyCellPresenter(const TSharedPtr< IPropertyHandle > PropertyHandle);
virtual ~FConfigPropertyCellPresenter() {}
/** Begin IPropertyTableCellPresenter interface */
virtual TSharedRef< class SWidget > ConstructDisplayWidget() override;
virtual bool RequiresDropDown() override;
virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() override;
virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() override;
virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() override;
virtual bool HasReadOnlyEditMode() override;
virtual FString GetValueAsString() override;
virtual FText GetValueAsText() override;
/** End IPropertyTableCellPresenter interface */
protected:
// The cell content
TSharedPtr<SWidget> DisplayWidget;
};