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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
26 lines
519 B
C++
26 lines
519 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "SimulationEditorExtenderNv.h"
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#include "ClothingAssetFactoryInterface.h"
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class UClothingAssetFactoryBase;
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class FClothingSystemEditorModule : public IModuleInterface, public IClothingAssetFactoryProvider
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{
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public:
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FClothingSystemEditorModule();
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual UClothingAssetFactoryBase* GetFactory() override;
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private:
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};
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