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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
33 lines
944 B
C++
33 lines
944 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothingSystemEditorModule.h"
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#include "ClothingSystemEditorInterfaceModule.h"
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#include "ClothingSimulationFactoryNv.h"
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#include "SimulationEditorExtenderNv.h"
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#include "ClothingAssetFactory.h"
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#include "Modules/ModuleManager.h"
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#include "Features/IModularFeatures.h"
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IMPLEMENT_MODULE(FClothingSystemEditorModule, ClothingSystemEditor);
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FClothingSystemEditorModule::FClothingSystemEditorModule()
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{
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}
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void FClothingSystemEditorModule::StartupModule()
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{
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IModularFeatures::Get().RegisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
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}
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void FClothingSystemEditorModule::ShutdownModule()
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{
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IModularFeatures::Get().UnregisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
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}
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UClothingAssetFactoryBase* FClothingSystemEditorModule::GetFactory()
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{
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return UClothingAssetFactory::StaticClass()->GetDefaultObject<UClothingAssetFactoryBase>();
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}
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