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#rb trivial #jira UE-99463 #preflight 6288fd998828ea88c8aef3d0 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20314896 via CL 20314897 via CL 20314903 via CL 20314904 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126) [CL 20315214 by robert manuszewski in ue5-main branch]
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Engine/EngineTypes.h"
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#include "UObject/SoftObjectPath.h"
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#include "ClassViewerProjectSettings.generated.h"
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/**
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* Implements the settings for the Class Viewer Project Settings
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*/
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UCLASS(config=Engine, defaultconfig)
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class CLASSVIEWER_API UClassViewerProjectSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if WITH_EDITORONLY_DATA
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/** The base directories to be considered Internal Only for the class picker.*/
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UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName))
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TArray<FDirectoryPath> InternalOnlyPaths;
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/** The base classes to be considered Internal Only for the class picker.*/
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UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (MetaClass = "/Script/CoreUObject.Object", DisplayName = "List of base classes to consider Internal Only.", AllowAbstract = "true", ShowTreeView, HideViewOptions))
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TArray<FSoftClassPath> InternalOnlyClasses;
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#endif
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};
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