Files
UnrealEngineUWP/Engine/Source/Editor/ClassViewer/Public/ClassViewerProjectSettings.h
robert manuszewski f8a812a32f Converting hardcoded short class/enum names to pathnames ahead of ANY_PACKAGE removal
#rb trivial
#jira UE-99463
#preflight 6288fd998828ea88c8aef3d0

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20314896 via CL 20314897 via CL 20314903 via CL 20314904
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20315214 by robert manuszewski in ue5-main branch]
2022-05-22 10:30:02 -04:00

31 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "UObject/SoftObjectPath.h"
#include "ClassViewerProjectSettings.generated.h"
/**
* Implements the settings for the Class Viewer Project Settings
*/
UCLASS(config=Engine, defaultconfig)
class CLASSVIEWER_API UClassViewerProjectSettings : public UObject
{
GENERATED_UCLASS_BODY()
#if WITH_EDITORONLY_DATA
/** The base directories to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName))
TArray<FDirectoryPath> InternalOnlyPaths;
/** The base classes to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (MetaClass = "/Script/CoreUObject.Object", DisplayName = "List of base classes to consider Internal Only.", AllowAbstract = "true", ShowTreeView, HideViewOptions))
TArray<FSoftClassPath> InternalOnlyClasses;
#endif
};