Files
UnrealEngineUWP/Engine/Source/Editor/Cascade/Private/SCascadePreviewViewport.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

133 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SCascadePreviewViewport.h"
#include "CascadeParticleSystemComponent.h"
#include "Cascade.h"
#include "Framework/Application/SlateApplication.h"
#include "Slate/SceneViewport.h"
#include "CascadePreviewViewportClient.h"
#include "SCascadePreviewToolbar.h"
#include "Widgets/Docking/SDockTab.h"
void SCascadePreviewViewport::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
{
SEditorViewport::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
JustTicked = true;
}
SCascadePreviewViewport::~SCascadePreviewViewport()
{
UEditorEngine* Editor = (UEditorEngine*)GEngine;
Editor->OnPreviewFeatureLevelChanged().Remove(PreviewFeatureLevelChangedHandle);
if (ViewportClient.IsValid())
{
ViewportClient->Viewport = NULL;
}
}
void SCascadePreviewViewport::Construct(const FArguments& InArgs)
{
CascadePtr = InArgs._Cascade;
SEditorViewport::Construct( SEditorViewport::FArguments() );
// Restore last used feature level
if (ViewportClient.IsValid())
{
UWorld* World = ViewportClient->GetPreviewScene().GetWorld();
if (World != nullptr)
{
World->ChangeFeatureLevel(GWorld->FeatureLevel);
}
}
// Use a delegate to inform the attached world of feature level changes.
UEditorEngine* Editor = (UEditorEngine*)GEngine;
PreviewFeatureLevelChangedHandle = Editor->OnPreviewFeatureLevelChanged().AddLambda([this](ERHIFeatureLevel::Type NewFeatureLevel)
{
if(ViewportClient.IsValid())
{
UWorld* World = ViewportClient->GetPreviewScene().GetWorld();
if (World != nullptr)
{
World->ChangeFeatureLevel(NewFeatureLevel);
}
}
});
}
void SCascadePreviewViewport::RefreshViewport()
{
SceneViewport->Invalidate();
}
bool SCascadePreviewViewport::IsVisible() const
{
return ViewportWidget.IsValid() && (!ParentTab.IsValid() || ParentTab.Pin()->IsForeground()) && SEditorViewport::IsVisible();
}
TSharedPtr<FSceneViewport> SCascadePreviewViewport::GetViewport() const
{
return SceneViewport;
}
TSharedPtr<FCascadeEdPreviewViewportClient> SCascadePreviewViewport::GetViewportClient() const
{
return ViewportClient;
}
TSharedPtr<SViewport> SCascadePreviewViewport::GetViewportWidget() const
{
return ViewportWidget;
}
TSharedRef<FEditorViewportClient> SCascadePreviewViewport::MakeEditorViewportClient()
{
ViewportClient = MakeShareable(new FCascadeEdPreviewViewportClient(CascadePtr, SharedThis(this)));
ViewportClient->bSetListenerPosition = false;
ViewportClient->SetRealtime(true);
ViewportClient->VisibilityDelegate.BindSP(this, &SCascadePreviewViewport::IsVisible);
return ViewportClient.ToSharedRef();
}
TSharedPtr<SWidget> SCascadePreviewViewport::MakeViewportToolbar()
{
return
SNew(SCascadePreviewViewportToolBar)
.CascadePtr(CascadePtr)
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute());
}
void SCascadePreviewViewport::PopulateViewportOverlays(TSharedRef<SOverlay> Overlay)
{
SEditorViewport::PopulateViewportOverlays(Overlay);
// this widget will display the current viewed feature level
Overlay->AddSlot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Right)
.Padding(5.0f)
[
BuildFeatureLevelWidget()
];
}
void SCascadePreviewViewport::OnFocusViewportToSelection()
{
UParticleSystemComponent* Component = CascadePtr.Pin()->GetParticleSystemComponent();
if( Component )
{
ViewportClient->FocusViewportOnBox( Component->Bounds.GetBox() );
}
}