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#rb Zousar.Shaker #rnx #preflight 6270509a220f89f0ad573030 [CL 20016982 by Matt Peters in ue5-main branch]
37 lines
955 B
C++
37 lines
955 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorUtilityWidget.h"
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#include "Modules/ModuleManager.h"
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#include "Misc/PackageName.h"
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#include "GameFramework/Actor.h"
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#include "Editor/EditorPerProjectUserSettings.h"
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#include "AssetRegistry/AssetData.h"
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#include "Engine/Selection.h"
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#include "Editor.h"
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#include "ScopedTransaction.h"
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#include "IAssetTools.h"
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#include "IContentBrowserSingleton.h"
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#include "ContentBrowserModule.h"
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#include "AssetToolsModule.h"
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/////////////////////////////////////////////////////
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#define LOCTEXT_NAMESPACE "EditorUtility"
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UEditorUtilityWidget::UEditorUtilityWidget(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UEditorUtilityWidget::ExecuteDefaultAction()
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{
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check(bAutoRunDefaultAction);
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FScopedTransaction Transaction(NSLOCTEXT("UnrealEd", "BlutilityAction", "Blutility Action"));
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FEditorScriptExecutionGuard ScriptGuard;
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Run();
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}
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#undef LOCTEXT_NAMESPACE |