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- Also got rid of the loaded class cache in favor of a cached state for just opened BP editors that gets invalidated when settings are edited or the BP is (directly) reparented #jira UE-81056 #rb marc.audy #preflight 61e0aa1b6e49801093696899 #ROBOMERGE-AUTHOR: michael.noland #ROBOMERGE-SOURCE: CL 18609404 in //UE5/Release-5.0/... via CL 18609465 via CL 18609499 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669) [CL 18609551 by michael noland in ue5-main branch]
23 lines
502 B
C++
23 lines
502 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorUtilityBlueprint.h"
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#include "Modules/ModuleManager.h"
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/////////////////////////////////////////////////////
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// UEditorUtilityBlueprint
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UEditorUtilityBlueprint::UEditorUtilityBlueprint(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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bool UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory() const
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{
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return false;
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}
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bool UEditorUtilityBlueprint::AlwaysCompileOnLoad() const
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{
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return true;
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}
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