Files
UnrealEngineUWP/Engine/Source/Editor/Blutility/Classes/EditorUtilityObject.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

25 lines
559 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Base class of any editor-only objects
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "UObject/ScriptMacros.h"
#include "EditorUtilityObject.generated.h"
UCLASS(Abstract, Blueprintable, meta = (ShowWorldContextPin))
class BLUTILITY_API UEditorUtilityObject : public UObject
{
GENERATED_UCLASS_BODY()
// Standard function to execute
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category = "Editor")
void Run();
};