Files
UnrealEngineUWP/Engine/Source/Editor/Blutility/Classes/EditorUtilityCamera.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

21 lines
476 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Base class of any editor-only camera actors. Should be used when creating editor-only capture tools, etc.
*/
#pragma once
#include "CoreMinimal.h"
#include "Camera/CameraActor.h"
#include "UObject/ScriptMacros.h"
#include "EditorUtilityCamera.generated.h"
UCLASS(Abstract, Blueprintable, meta = (ShowWorldContextPin))
class BLUTILITY_API AEditorUtilityCamera : public ACameraActor
{
GENERATED_UCLASS_BODY()
};