Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/StructMemberNodeHandlers.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

34 lines
922 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
#include "VariableSetHandler.h"
class FKismetCompilerContext;
struct FKismetFunctionContext;
class FKCHandler_StructMemberVariableGet : public FNodeHandlingFunctor
{
public:
FKCHandler_StructMemberVariableGet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};
class FKCHandler_StructMemberVariableSet : public FKCHandler_VariableSet
{
public:
FKCHandler_StructMemberVariableSet(FKismetCompilerContext& InCompilerContext)
: FKCHandler_VariableSet(InCompilerContext)
{
}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};