Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/PushModelHelpers.h
Jon nabozny 98bac2ab9b Always generate hooks for Push Model in blueprints.
This should allow for easier testing and a safer transition to Push Model.

[at]Dan.Oconnor
#rb Dan.Oconnor


#ROBOMERGE-OWNER: Jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 11387087 via CL 11387095
#ROBOMERGE-BOT: (v654-11333218)

[CL 11394236 by Jon nabozny in Main branch]
2020-02-12 14:52:13 -05:00

20 lines
852 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
//////////////////////////////////////////////////////////////////////////
// FKCPushModelHelpers
struct FKCPushModelHelpers
{
/**
* Generates nodes that will call the necessary functions for marking Push Model Properties dirty.
* These nodes should be generated and linked whenever we know there's a replicated property that
* is likely to have its value changed.
*
* @param Context Current compilcation context.
* @param RepProperty The Replicated Property that's being reference.
* @param PropertyObjectPin The pin we'll use to grab a reference to the Object that owns the property.
*/
static class UEdGraphNode* ConstructMarkDirtyNodeForProperty(struct FKismetFunctionContext& Context, class FProperty* RepProperty, class UEdGraphPin* PropertyObjectPin);
};