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This should allow for easier testing and a safer transition to Push Model. [at]Dan.Oconnor #rb Dan.Oconnor #ROBOMERGE-OWNER: Jon.nabozny #ROBOMERGE-AUTHOR: jon.nabozny #ROBOMERGE-SOURCE: CL 11387087 via CL 11387095 #ROBOMERGE-BOT: (v654-11333218) [CL 11394236 by Jon nabozny in Main branch]
20 lines
852 B
C
20 lines
852 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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// FKCPushModelHelpers
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struct FKCPushModelHelpers
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{
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/**
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* Generates nodes that will call the necessary functions for marking Push Model Properties dirty.
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* These nodes should be generated and linked whenever we know there's a replicated property that
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* is likely to have its value changed.
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*
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* @param Context Current compilcation context.
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* @param RepProperty The Replicated Property that's being reference.
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* @param PropertyObjectPin The pin we'll use to grab a reference to the Object that owns the property.
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*/
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static class UEdGraphNode* ConstructMarkDirtyNodeForProperty(struct FKismetFunctionContext& Context, class FProperty* RepProperty, class UEdGraphPin* PropertyObjectPin);
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}; |