Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Blueprint.h" // for FBPVariableDescription
#include "UObject/ObjectMacros.h"
#include "Textures/SlateIcon.h"
#include "K2Node.h"
#include "K2Node_MakeVariable.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraphPin;
UCLASS(MinimalAPI)
class UK2Node_MakeVariable : public UK2Node
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY()
FBPVariableDescription VariableType;
public:
void SetupVariable(const FBPVariableDescription& InVariableType, UEdGraphPin* TargetInputPin, FKismetCompilerContext& CompilerContext, UFunction* Scope, const FProperty* Property );
// UK2Node interface
virtual bool IsNodePure() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
// End of UK2Node interface
UEdGraphPin* GetOutputPin() const;
const FBPVariableDescription& GetVariableType() const { return VariableType; }
};