Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

65 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node.h"
#include "K2Node_LoadAsset.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraph;
UCLASS(MinimalAPI)
class UK2Node_LoadAsset : public UK2Node
{
GENERATED_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual bool IsNodePure() const override { return false; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FName GetCornerIcon() const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual bool NodeCausesStructuralBlueprintChange() const { return true; }
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
// End of UK2Node interface
protected:
virtual FName NativeFunctionName() const;
virtual const FName& GetInputCategory() const;
virtual const FName& GetOutputCategory() const;
virtual const FName& GetInputPinName() const;
virtual const FName& GetOutputPinName() const;
};
UCLASS(MinimalAPI)
class UK2Node_LoadAssetClass : public UK2Node_LoadAsset
{
GENERATED_BODY()
public:
// UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// End of UEdGraphNode interface
protected:
virtual FName NativeFunctionName() const override;
virtual const FName& GetInputCategory() const override;
virtual const FName& GetOutputCategory() const override;
virtual const FName& GetInputPinName() const override;
virtual const FName& GetOutputPinName() const override;
};