Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouchEvent.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

36 lines
762 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineBaseTypes.h"
#include "K2Node_Event.h"
#include "K2Node_InputTouchEvent.generated.h"
class UDynamicBlueprintBinding;
UCLASS(MinimalAPI)
class UK2Node_InputTouchEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TEnumAsByte<EInputEvent> InputKeyEvent;
UPROPERTY()
uint8 bConsumeInput:1;
UPROPERTY()
uint8 bExecuteWhenPaused:1;
UPROPERTY()
uint8 bOverrideParentBinding:1;
//~ Begin UK2Node Interface
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
//~ End UK2Node Interface
};