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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Textures/SlateIcon.h"
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#include "K2Node.h"
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#include "K2Node_EventNodeInterface.h"
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#include "K2Node_InputTouch.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FKismetCompilerContext;
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class UEdGraph;
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class UEdGraphPin;
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UCLASS(MinimalAPI)
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class UK2Node_InputTouch : public UK2Node, public IK2Node_EventNodeInterface
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{
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GENERATED_UCLASS_BODY()
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// Prevents actors with lower priority from handling this input
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UPROPERTY(EditAnywhere, Category="Input")
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uint32 bConsumeInput:1;
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// Should the binding execute even when the game is paused
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UPROPERTY(EditAnywhere, Category="Input")
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uint32 bExecuteWhenPaused:1;
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// Should any bindings to this event in parent classes be removed
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UPROPERTY(EditAnywhere, Category="Input")
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uint32 bOverrideParentBinding:1;
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//~ Begin UObject Interface
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virtual void PostLoad() override;
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//~ End UObject Interface
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//~ Begin UK2Node Interface.
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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//~ End UK2Node Interface
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//~ Begin UEdGraphNode Interface.
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virtual void AllocateDefaultPins() override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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//~ End UEdGraphNode Interface.
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//~ Begin IK2Node_EventNodeInterface Interface.
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virtual TSharedPtr<FEdGraphSchemaAction> GetEventNodeAction(const FText& ActionCategory) override;
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//~ End IK2Node_EventNodeInterface Interface.
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BLUEPRINTGRAPH_API static UEnum* GetTouchIndexEnum();
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/** Get the 'pressed' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetPressedPin() const;
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/** Get the 'released' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetReleasedPin() const;
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/** Get the 'moved' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetMovedPin() const;
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BLUEPRINTGRAPH_API UEdGraphPin* GetLocationPin() const;
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BLUEPRINTGRAPH_API UEdGraphPin* GetFingerIndexPin() const;
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};
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