Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouch.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

74 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Textures/SlateIcon.h"
#include "K2Node.h"
#include "K2Node_EventNodeInterface.h"
#include "K2Node_InputTouch.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FKismetCompilerContext;
class UEdGraph;
class UEdGraphPin;
UCLASS(MinimalAPI)
class UK2Node_InputTouch : public UK2Node, public IK2Node_EventNodeInterface
{
GENERATED_UCLASS_BODY()
// Prevents actors with lower priority from handling this input
UPROPERTY(EditAnywhere, Category="Input")
uint32 bConsumeInput:1;
// Should the binding execute even when the game is paused
UPROPERTY(EditAnywhere, Category="Input")
uint32 bExecuteWhenPaused:1;
// Should any bindings to this event in parent classes be removed
UPROPERTY(EditAnywhere, Category="Input")
uint32 bOverrideParentBinding:1;
//~ Begin UObject Interface
virtual void PostLoad() override;
//~ End UObject Interface
//~ Begin UK2Node Interface.
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
//~ End UK2Node Interface
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
//~ End UEdGraphNode Interface.
//~ Begin IK2Node_EventNodeInterface Interface.
virtual TSharedPtr<FEdGraphSchemaAction> GetEventNodeAction(const FText& ActionCategory) override;
//~ End IK2Node_EventNodeInterface Interface.
BLUEPRINTGRAPH_API static UEnum* GetTouchIndexEnum();
/** Get the 'pressed' input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetPressedPin() const;
/** Get the 'released' input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetReleasedPin() const;
/** Get the 'moved' input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetMovedPin() const;
BLUEPRINTGRAPH_API UEdGraphPin* GetLocationPin() const;
BLUEPRINTGRAPH_API UEdGraphPin* GetFingerIndexPin() const;
};