Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h
ben hoffman ca42886b58 Allow double click navigation to the subsystem class with GetSubsystem nodes
#jira UE-107654
#rb trivial
#rnx

[CL 15286103 by ben hoffman in ue5-main branch]
2021-02-02 19:17:19 -04:00

109 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_GetSubsystem.generated.h"
class USubsystem;
class FKismetCompilerContext;
UCLASS()
class BLUEPRINTGRAPH_API UK2Node_GetSubsystem : public UK2Node
{
GENERATED_BODY()
public:
virtual void Serialize(FArchive& Ar) override;
void Initialize(UClass* NodeClass);
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual bool CanJumpToDefinition() const override;
virtual void JumpToDefinition() const override;
virtual FText GetTooltipText() const override;
//~End UEdGraphNode interface.
virtual bool IsNodePure() const { return true; }
virtual bool IsNodeSafeToIgnore() const override { return true; }
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual void GetNodeAttributes(TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes) const override;
virtual FText GetMenuCategory() const override;
/** Get the blueprint input pin */
UEdGraphPin* GetClassPin(const TArray< UEdGraphPin* >* InPinsToSearch = nullptr) const;
/** Get the world context input pin, can return NULL */
UEdGraphPin* GetWorldContextPin() const;
/** Get the result output pin */
UEdGraphPin* GetResultPin() const;
virtual bool ShouldDrawCompact() const override { return true; }
protected:
UPROPERTY()
TSubclassOf<USubsystem> CustomClass;
};
UCLASS()
class UK2Node_GetSubsystemFromPC : public UK2Node_GetSubsystem
{
GENERATED_BODY()
public:
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetTooltipText() const override;
//~End UEdGraphNode interface.
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
/** Get the world context input pin, can return NULL */
UEdGraphPin* GetPlayerControllerPin() const;
};
UCLASS()
class UK2Node_GetEngineSubsystem : public UK2Node_GetSubsystem
{
GENERATED_BODY()
public:
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetTooltipText() const override;
//~End UEdGraphNode interface.
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
};
UCLASS()
class UK2Node_GetEditorSubsystem : public UK2Node_GetSubsystem
{
GENERATED_BODY()
public:
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetTooltipText() const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~End UEdGraphNode interface.
virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
};