You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Textures/SlateIcon.h"
|
|
#include "K2Node_GetEnumeratorName.h"
|
|
#include "K2Node_GetEnumeratorNameAsString.generated.h"
|
|
|
|
class FBlueprintActionDatabaseRegistrar;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_GetEnumeratorNameAsString : public UK2Node_GetEnumeratorName
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
//~ Begin UEdGraphNode Interface
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
|
|
//~ End UEdGraphNode Interface
|
|
|
|
//~ Begin UK2Node Interface
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
virtual FText GetMenuCategory() const override;
|
|
virtual bool ShouldDrawCompact() const override { return false; }
|
|
//~ End UK2Node Interface
|
|
|
|
virtual FName GetFunctionName() const override;
|
|
};
|
|
|