Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorNameAsString.h
benjamin fox 11ec1e4030 Make Enum to String Node not display as a compact node, making it look different from Byte to String for clarity
#rb ben.hoffman
#preflight skip

[CL 19655174 by benjamin fox in ue5-main branch]
2022-04-06 16:34:09 -04:00

34 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Textures/SlateIcon.h"
#include "K2Node_GetEnumeratorName.h"
#include "K2Node_GetEnumeratorNameAsString.generated.h"
class FBlueprintActionDatabaseRegistrar;
UCLASS(MinimalAPI)
class UK2Node_GetEnumeratorNameAsString : public UK2Node_GetEnumeratorName
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual bool ShouldDrawCompact() const override { return false; }
//~ End UK2Node Interface
virtual FName GetFunctionName() const override;
};