Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

73 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Textures/SlateIcon.h"
#include "K2Node.h"
#include "K2Node_AddPinInterface.h"
#include "EdGraph/EdGraphPin.h"
#include "K2Node_ExecutionSequence.generated.h"
class FBlueprintActionDatabaseRegistrar;
UCLASS(MinimalAPI, meta = (Keywords = "sequence"))
class UK2Node_ExecutionSequence : public UK2Node, public IK2Node_AddPinInterface
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual bool CanEverInsertExecutionPin() const override { return true; }
virtual bool CanEverRemoveExecutionPin() const override { return true; }
//~ End UK2Node Interface
// IK2Node_AddPinInterface interface
virtual void AddInputPin() override;
// End of IK2Node_AddPinInterface interface
//~ Begin K2Node_ExecutionSequence Interface
/** Gets a unique pin name, the next in the sequence */
FName GetUniquePinName();
/**
* Inserts a new execution pin, before the specified execution pin, into an execution node
*
* @param PinToInsertBefore The pin to insert a new pin before on the node
*/
BLUEPRINTGRAPH_API void InsertPinIntoExecutionNode(UEdGraphPin* PinToInsertBefore, EPinInsertPosition Position);
/**
* Removes the specified execution pin from an execution node
*
* @param TargetPin The pin to remove from the node
*/
BLUEPRINTGRAPH_API void RemovePinFromExecutionNode(UEdGraphPin* TargetPin);
/** Whether an execution pin can be removed from the node or not */
BLUEPRINTGRAPH_API bool CanRemoveExecutionPin() const;
// @todo document
BLUEPRINTGRAPH_API UEdGraphPin* GetThenPinGivenIndex(int32 Index);
private:
// Returns the exec output pin name for a given 0-based index
virtual FName GetPinNameGivenIndex(int32 Index) const;
};