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Change summary: - Moved base definition of UK2Node::HasExternalDependencies() up one level to UEdGraphNode (to avoid blind casts in a context where we may not necessarily have a UK2Node subtype). - Updated subtype headers that override HasExternalDependencies() to relocate the declaration into the class declaration's 'UEdGraphNode overrides' section (for clarity). - Reverted previous UBlueprintNodeSpawner::ImportTarget solution in favor of using node dependencies; this allows auto-import actions to scale more easily to all existing node subtypes and avoids data duplication. - Modified SBlueprintActionMenu::OnActionSelected() to utilize the new method for determining which namespace(s) to auto-import after executing a node spawner action in response to a context menu item selection (UE-146803). - Reverted FBlueprintNamespaceUtilities::GetPropertyValueNamespaces() back to its original 5.0 signature so that it uses a TSet<FString> for the output rather than a TArray<FString>; this fits in better with input to other APIs. - Renamed FBlueprintEditor::FImportNamespaceParameters to FImportNamespaceExParameters (for clarity). - Changed the 'FBlueprintEditor::FImportNamespaceParameters::AdditionalNamespaces' member to a TSet<FString> containing *all* namespaces to import rather than limiting to only additional ones. - Reverted FBlueprintEditor::ImportNamespace() back to its original 5.0 signature and added/implemented FBlueprintEditor::ImportNamespaceEx() as the "extended" version that allows for batched imports and future customizations. - Revised existing FBlueprintEditor::ImportNamespace() call sites to utilize and/or conform to the extended ImportNamespaceEx() API where appropriate. #jira UE-146803 #rb Benjamin.Fox #preflight 623cf3a433709ff50128e8d4 [CL 19505118 by Phillip Kavan in ue5-main branch]
119 lines
4.7 KiB
C++
119 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Textures/SlateIcon.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "K2Node_Event.h"
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#include "K2Node_CustomEvent.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class INameValidatorInterface;
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class UEdGraph;
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struct FKismetUserDeclaredFunctionMetadata;
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UCLASS(MinimalAPI)
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class UK2Node_CustomEvent : public UK2Node_Event
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{
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GENERATED_UCLASS_BODY()
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/** Optional message to display when the event is deprecated */
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UPROPERTY()
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FString DeprecationMessage;
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/** Specifies that usage of this event has been deprecated */
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UPROPERTY()
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bool bIsDeprecated;
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/** Specifies that the event can be triggered in Editor */
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UPROPERTY()
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bool bCallInEditor;
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virtual bool IsEditable() const override;
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//~ Begin UObject Interface
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virtual void Serialize(FArchive& Ar) override;
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//~ End UObject Interface
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//~ Begin UEdGraphNode Interface
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virtual void ReconstructNode() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void OnRenameNode(const FString& NewName) override;
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virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
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virtual FText GetTooltipText() const override;
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virtual FString GetDocumentationLink() const override;
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virtual FString GetDocumentationExcerptName() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
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virtual void AddSearchMetaDataInfo(TArray<struct FSearchTagDataPair>& OutTaggedMetaData) const override;
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virtual FText GetKeywords() const override;
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virtual bool HasDeprecatedReference() const override { return bIsDeprecated; }
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virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const override;
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virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
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//~ End UEdGraphNode Interface
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//~ Begin UK2Node Interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual void FixupPinStringDataReferences(FArchive* SavingArchive) override;
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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//~ End UK2Node Interface
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//~ Begin UK2Node_EditablePinBase Interface
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virtual bool ShouldUseConstRefParams() const override { return true; }
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virtual UEdGraphPin* CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo) override;
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virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
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virtual bool ModifyUserDefinedPinDefaultValue(TSharedPtr<FUserPinInfo> PinInfo, const FString& NewDefaultValue) override;
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//~ Begin UK2Node_EditablePinBase Interface
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virtual bool IsUsedByAuthorityOnlyDelegate() const override;
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// Rename this custom event to have unique name
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BLUEPRINTGRAPH_API void RenameCustomEventCloseToName(int32 StartIndex = 1);
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BLUEPRINTGRAPH_API static UK2Node_CustomEvent* CreateFromFunction(FVector2D GraphPosition, UEdGraph* ParentGraph, const FString& Name, const UFunction* Function, bool bSelectNewNode = true);
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/**
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* Discernible from the base UK2Node_Event's bOverrideFunction field. This
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* checks to see if this UK2Node_CustomEvent overrides another CustomEvent
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* declared in a parent blueprint.
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*
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* @return True if this CustomEvent's name matches another CustomEvent's name, declared in a parent (false if not).
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*/
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BLUEPRINTGRAPH_API bool IsOverride() const;
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/**
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* If a CustomEvent overrides another CustomEvent, then it inherits the
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* super's net flags. This method does that work for you, either returning
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* the super function's flags, or this node's flags (if it's not an override).
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*
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* @return If this CustomEvent is an override, then this is the super's net flags, otherwise it's from the FunctionFlags set on this node.
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*/
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BLUEPRINTGRAPH_API uint32 GetNetFlags() const;
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/**
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* Updates the Signature of this event. Empties current pins and adds the new given parameters.
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* Does nothing if DelegateSignature is nullptr
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*
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* @param DelegateSignature The new signature for this function to have
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*/
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BLUEPRINTGRAPH_API void SetDelegateSignature(const UFunction* DelegateSignature);
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private:
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTextCache CachedNodeTitle;
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/** Custom event metadata that can be used for adding custom keywords */
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UPROPERTY()
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FKismetUserDeclaredFunctionMetadata MetaData;
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public:
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FKismetUserDeclaredFunctionMetadata& GetUserDefinedMetaData()
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{
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return MetaData;
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}
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}; |