Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

32 lines
821 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_CallFunction.h"
#include "K2Node_CallParentFunction.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallParentFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphNode Interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual void PostPlacedNewNode() override;
//~ End EdGraphNode Interface
virtual void SetFromFunction(const UFunction* Function) override;
protected:
//~ Begin K2Node_CallFunction Interface
virtual void FixupSelfMemberContext() override;
//~ End K2Node_CallFunction Interface
};