Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

34 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/MemberReference.h"
#include "K2Node_CallFunction.h"
#include "K2Node_CallFunctionOnMember.generated.h"
class UEdGraph;
UCLASS(MinimalAPI)
class UK2Node_CallFunctionOnMember : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
/** Reference to member variable to call function on */
UPROPERTY()
FMemberReference MemberVariableToCallOn;
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
//~ Begin UK2Node_CallFunction Interface
virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) override;
virtual FText GetFunctionContextString() const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
//~ End UK2Node_CallFunction Interface
};