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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "Styling/AppStyle.h"
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/*-----------------------------------------------------------------------------
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FSoundCueGraphEditorCommands
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-----------------------------------------------------------------------------*/
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class FSoundCueGraphEditorCommands : public TCommands<FSoundCueGraphEditorCommands>
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{
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public:
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/** Constructor */
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FSoundCueGraphEditorCommands()
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: TCommands<FSoundCueGraphEditorCommands>("SoundCueGraphEditor", NSLOCTEXT("Contexts", "SoundCueGraphEditor", "SoundCue Graph Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
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{
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}
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/** Plays the SoundCue */
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TSharedPtr<FUICommandInfo> PlayCue;
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/** Stops the currently playing cue/node */
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TSharedPtr<FUICommandInfo> StopCueNode;
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/** Plays the selected node */
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TSharedPtr<FUICommandInfo> PlayNode;
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/** Plays the SoundCue or stops the currently playing cue/node */
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TSharedPtr<FUICommandInfo> TogglePlayback;
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/** Selects the SoundWave in the content browser */
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TSharedPtr<FUICommandInfo> BrowserSync;
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/** Breaks the node input/output link */
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TSharedPtr<FUICommandInfo> BreakLink;
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/** Adds an input to the node */
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TSharedPtr<FUICommandInfo> AddInput;
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/** Removes an input from the node */
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TSharedPtr<FUICommandInfo> DeleteInput;
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/** Plays the SoundCue or stops the currently playing cue/node */
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TSharedPtr<FUICommandInfo> ToggleSolo;
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/** Plays the SoundCue or stops the currently playing cue/node */
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TSharedPtr<FUICommandInfo> ToggleMute;
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/** Initialize commands */
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virtual void RegisterCommands() override;
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};
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