Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Public/SoundClassEditorUtilities.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
533 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class AUDIOEDITOR_API FSoundClassEditorUtilities
{
public:
/**
* Create a new SoundClass
*
* @param Graph Graph representing sound classes
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
*/
static void CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name);
private:
FSoundClassEditorUtilities() {}
};