Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Public/ISoundClassEditor.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

21 lines
507 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/AssetEditorToolkit.h"
class ISoundClassEditor : public FAssetEditorToolkit
{
public:
/**
* Creates a new sound class
*
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
* @param Name Name of the new sound class
*/
virtual void CreateSoundClass(class UEdGraphPin* FromPin, const FVector2D& Location, const FString& Name) = 0;
};