Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SSoundCuePalette.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
689 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SSoundCuePalette.h"
#include "SoundCueGraph/SoundCueGraphSchema.h"
void SSoundCuePalette::Construct(const FArguments& InArgs)
{
// Auto expand the palette as there's so few nodes
SGraphPalette::Construct(SGraphPalette::FArguments().AutoExpandActionMenu(true));
}
void SSoundCuePalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions)
{
const USoundCueGraphSchema* Schema = GetDefault<USoundCueGraphSchema>();
FGraphActionMenuBuilder ActionMenuBuilder;
// Determine all possible actions
Schema->GetPaletteActions(ActionMenuBuilder);
//@TODO: Avoid this copy
OutAllActions.Append(ActionMenuBuilder);
}