Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/StateMachineConnectionDrawingPolicy.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

47 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/ArrangedWidget.h"
#include "Widgets/SWidget.h"
#include "ConnectionDrawingPolicy.h"
class FSlateWindowElementList;
class UEdGraph;
/////////////////////////////////////////////////////
// FStateMachineConnectionDrawingPolicy
// This class draws the connections for an UEdGraph with a state machine schema
class FStateMachineConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UEdGraph* GraphObj;
TMap<UEdGraphNode*, int32> NodeWidgetMap;
public:
//
FStateMachineConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
virtual void DetermineLinkGeometry(
FArrangedChildren& ArrangedNodes,
TSharedRef<SWidget>& OutputPinWidget,
UEdGraphPin* OutputPin,
UEdGraphPin* InputPin,
/*out*/ FArrangedWidget*& StartWidgetGeometry,
/*out*/ FArrangedWidget*& EndWidgetGeometry
) override;
virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override;
virtual void DrawSplineWithArrow(const FVector2D& StartPoint, const FVector2D& EndPoint, const FConnectionParams& Params) override;
virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2D& StartPoint, const FVector2D& EndPoint, UEdGraphPin* Pin) override;
virtual FVector2D ComputeSplineTangent(const FVector2D& Start, const FVector2D& End) const override;
// End of FConnectionDrawingPolicy interface
protected:
void Internal_DrawLineWithArrow(const FVector2D& StartAnchorPoint, const FVector2D& EndAnchorPoint, const FConnectionParams& Params);
};