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#review-15715574 @Thomas.Sarkanen, @Aaron.Cox #preflight 6054c8f5c27ab80001b00547 [CL 15749554 by jose villarroel in ue5-main branch]
30 lines
983 B
C++
30 lines
983 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SGraphNodeAnimState.h"
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class UAnimStateAliasNode;
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class SGraphNodeAnimStateAlias : public SGraphNodeAnimState
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeAnimStateAlias) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UAnimStateAliasNode* InNode);
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// SNodePanel::SNode interface
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virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
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virtual TSharedPtr<SToolTip> GetComplexTooltip() override;
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// End of SNodePanel::SNode interface
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static void GetStateInfoPopup(UEdGraphNode* GraphNode, TArray<FGraphInformationPopupInfo>& Popups);
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protected:
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virtual FSlateColor GetBorderBackgroundColor_Internal(FLinearColor InactiveStateColor, FLinearColor ActiveStateColorDim, FLinearColor ActiveStateColorBright) const;
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virtual FText GetPreviewCornerText() const override;
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virtual const FSlateBrush* GetNameIcon() const override;
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};
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