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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationNodes/SGraphNodeLayeredBoneBlend.h"
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#include "AnimGraphNode_LayeredBoneBlend.h"
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#include "GraphEditorSettings.h"
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/////////////////////////////////////////////////////
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// SGraphNodeLayeredBoneBlend
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void SGraphNodeLayeredBoneBlend::Construct(const FArguments& InArgs, UAnimGraphNode_LayeredBoneBlend* InNode)
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{
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this->GraphNode = Node = InNode;
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this->SetCursor(EMouseCursor::CardinalCross);
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this->UpdateGraphNode();
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SAnimationGraphNode::Construct(SAnimationGraphNode::FArguments(), InNode);
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}
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void SGraphNodeLayeredBoneBlend::CreateInputSideAddButton(TSharedPtr<SVerticalBox> InputBox)
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{
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TSharedRef<SWidget> AddPinButton = AddPinButtonContent(
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NSLOCTEXT("LayeredBoneBlendNode", "LayeredBoneBlendNodeAddPinButton", "Add pin"),
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NSLOCTEXT("LayeredBoneBlendNode", "LayeredBoneBlendNodeAddPinButton_Tooltip", "Adds a input pose to the node"),
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false);
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FMargin AddPinPadding = Settings->GetInputPinPadding();
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AddPinPadding.Top += 6.0f;
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InputBox->AddSlot()
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.AutoHeight()
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.VAlign(VAlign_Center)
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.Padding(AddPinPadding)
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[
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AddPinButton
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];
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}
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FReply SGraphNodeLayeredBoneBlend::OnAddPin()
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{
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Node->AddPinToBlendByFilter();
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return FReply::Handled();
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}
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