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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
448 lines
14 KiB
C++
448 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationNodes/SAnimationGraphNode.h"
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#include "Widgets/SBoxPanel.h"
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#include "Layout/WidgetPath.h"
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#include "Framework/Application/MenuStack.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SButton.h"
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#include "AnimGraphNode_Base.h"
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#include "IDocumentation.h"
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#include "AnimationEditorUtils.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Animation/AnimInstance.h"
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#include "GraphEditorSettings.h"
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#include "SLevelOfDetailBranchNode.h"
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#include "Widgets/Layout/SSpacer.h"
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#include "AnimationGraphSchema.h"
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#include "AnimGraphNode_CustomProperty.h"
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#include "BlueprintMemberReferenceCustomization.h"
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#include "SGraphPin.h"
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#include "Widgets/Layout/SWrapBox.h"
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#include "Brushes/SlateColorBrush.h"
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#include "PropertyEditorModule.h"
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#include "IPropertyRowGenerator.h"
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#include "IDetailTreeNode.h"
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#include "Widgets/Layout/SGridPanel.h"
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#include "Widgets/Text/SInlineEditableTextBlock.h"
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#include "SGraphPanel.h"
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#include "SPoseWatchOverlay.h"
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#define LOCTEXT_NAMESPACE "AnimationGraphNode"
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void SAnimationGraphNode::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
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{
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this->GraphNode = InNode;
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this->SetCursor(EMouseCursor::CardinalCross);
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this->UpdateGraphNode();
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ReconfigurePinWidgetsForPropertyBindings(CastChecked<UAnimGraphNode_Base>(GraphNode), SharedThis(this), [this](UEdGraphPin* InPin){ return FindWidgetForPin(InPin); });
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const FSlateBrush* ImageBrush = FAppStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
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IndicatorWidget =
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SNew(SImage)
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.Image(ImageBrush)
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.ToolTip(IDocumentation::Get()->CreateToolTip(LOCTEXT("AnimGraphNodeIndicatorTooltip", "Fast path enabled: This node is not using any Blueprint calls to update its data."), NULL, TEXT("Shared/GraphNodes/Animation"), TEXT("GraphNode_FastPathInfo")))
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.Visibility(EVisibility::Visible);
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PoseViewWidget = SNew(SPoseWatchOverlay, InNode);
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LastHighDetailSize = FVector2D::ZeroVector;
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}
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void SAnimationGraphNode::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
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{
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SGraphNodeK2Base::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
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if (CachedContentArea != nullptr && !UseLowDetailNodeContent())
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{
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LastHighDetailSize = CachedContentArea->GetTickSpaceGeometry().Size;
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}
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}
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TArray<FOverlayWidgetInfo> SAnimationGraphNode::GetOverlayWidgets(bool bSelected, const FVector2D& WidgetSize) const
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{
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TArray<FOverlayWidgetInfo> Widgets;
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if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
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{
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if (AnimNode->BlueprintUsage == EBlueprintUsage::DoesNotUseBlueprint)
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{
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const FSlateBrush* ImageBrush = FAppStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
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FOverlayWidgetInfo Info;
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Info.OverlayOffset = FVector2D(WidgetSize.X - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
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Info.Widget = IndicatorWidget;
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Widgets.Add(Info);
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}
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if (PoseViewWidget->IsPoseWatchValid())
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{
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FOverlayWidgetInfo Info;
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Info.OverlayOffset = PoseViewWidget->GetOverlayOffset();
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Info.Widget = PoseViewWidget;
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Widgets.Add(Info);
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}
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}
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return Widgets;
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}
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TSharedRef<SWidget> SAnimationGraphNode::CreateTitleWidget(TSharedPtr<SNodeTitle> InNodeTitle)
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{
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// Store title widget reference
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NodeTitle = InNodeTitle;
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// hook up invalidation delegate
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UAnimGraphNode_Base* AnimGraphNode = CastChecked<UAnimGraphNode_Base>(GraphNode);
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AnimGraphNode->OnNodeTitleChangedEvent().AddSP(this, &SAnimationGraphNode::HandleNodeTitleChanged);
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return SGraphNodeK2Base::CreateTitleWidget(InNodeTitle);
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}
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void SAnimationGraphNode::HandleNodeTitleChanged()
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{
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if(NodeTitle.IsValid())
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{
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NodeTitle->MarkDirty();
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}
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}
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void SAnimationGraphNode::GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
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{
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SGraphNodeK2Base::GetNodeInfoPopups(Context, Popups);
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UAnimBlueprint* AnimBlueprint = Cast<UAnimBlueprint>(FBlueprintEditorUtils::FindBlueprintForNode(GraphNode));
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if(AnimBlueprint)
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{
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UAnimInstance* ActiveObject = Cast<UAnimInstance>(AnimBlueprint->GetObjectBeingDebugged());
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UAnimBlueprintGeneratedClass* Class = AnimBlueprint->GetAnimBlueprintGeneratedClass();
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const FLinearColor Color(1.f, 0.5f, 0.25f);
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// Display various types of debug data
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if ((ActiveObject != NULL) && (Class != NULL))
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{
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if (Class->GetAnimNodeProperties().Num())
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{
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if(int32* NodeIndexPtr = Class->GetAnimBlueprintDebugData().NodePropertyToIndexMap.Find(TWeakObjectPtr<UAnimGraphNode_Base>(Cast<UAnimGraphNode_Base>(GraphNode))))
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{
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int32 AnimNodeIndex = *NodeIndexPtr;
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// reverse node index temporarily because of a bug in NodeGuidToIndexMap
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AnimNodeIndex = Class->GetAnimNodeProperties().Num() - AnimNodeIndex - 1;
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if (FAnimBlueprintDebugData::FNodeValue* DebugInfo = Class->GetAnimBlueprintDebugData().NodeValuesThisFrame.FindByPredicate([AnimNodeIndex](const FAnimBlueprintDebugData::FNodeValue& InValue){ return InValue.NodeID == AnimNodeIndex; }))
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{
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Popups.Emplace(nullptr, Color, DebugInfo->Text);
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}
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}
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}
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}
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}
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}
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void SAnimationGraphNode::CreateBelowPinControls(TSharedPtr<SVerticalBox> MainBox)
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{
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if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
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{
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auto UseLowDetailNode = [this]()
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{
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return GetCurrentLOD() <= EGraphRenderingLOD::LowDetail;
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};
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// Insert above the error reporting bar
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MainBox->InsertSlot(FMath::Max(0, MainBox->NumSlots() - TagAndFunctionsSlotReverseIndex))
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.AutoHeight()
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.Padding(4.0f, 2.0f, 4.0f, 2.0f)
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[
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SNew(SVerticalBox)
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.IsEnabled_Lambda([this](){ return IsNodeEditable(); })
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+SVerticalBox::Slot()
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.AutoHeight()
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[
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CreateNodeFunctionsWidget(AnimNode, MakeAttributeLambda(UseLowDetailNode))
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]
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];
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MainBox->InsertSlot(FMath::Max(0, MainBox->NumSlots() - TagAndFunctionsSlotReverseIndex))
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.AutoHeight()
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.Padding(4.0f, 2.0f, 4.0f, 2.0f)
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[
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SNew(SVerticalBox)
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.IsEnabled_Lambda([this](){ return IsNodeEditable(); })
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+SVerticalBox::Slot()
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.AutoHeight()
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.HAlign(HAlign_Right)
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[
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CreateNodeTagWidget(AnimNode, MakeAttributeLambda(UseLowDetailNode))
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]
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];
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}
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}
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TSharedRef<SWidget> SAnimationGraphNode::CreateNodeContentArea()
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{
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CachedContentArea = SGraphNodeK2Base::CreateNodeContentArea();
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return SNew(SLevelOfDetailBranchNode)
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.UseLowDetailSlot(this, &SAnimationGraphNode::UseLowDetailNodeContent)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(this, &SAnimationGraphNode::GetLowDetailDesiredSize)
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]
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.HighDetail()
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[
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CachedContentArea.ToSharedRef()
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];
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}
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bool SAnimationGraphNode::UseLowDetailNodeContent() const
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{
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if (LastHighDetailSize.IsNearlyZero())
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{
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return false;
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}
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if (const SGraphPanel* MyOwnerPanel = GetOwnerPanel().Get())
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{
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return (MyOwnerPanel->GetCurrentLOD() <= EGraphRenderingLOD::LowestDetail);
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}
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return false;
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}
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FVector2D SAnimationGraphNode::GetLowDetailDesiredSize() const
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{
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return LastHighDetailSize;
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}
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// Widget used to allow functions to be viewed and edited on nodes
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class SAnimNodeFunctionsWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SAnimNodeFunctionsWidget) {}
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SLATE_ATTRIBUTE(bool, UseLowDetail)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
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{
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UseLowDetail = InArgs._UseLowDetail;
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FPropertyEditorModule& PropertyEditorModule = FModuleManager::Get().LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyRowGenerator = PropertyEditorModule.CreatePropertyRowGenerator(FPropertyRowGeneratorArgs());
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PropertyRowGenerator->RegisterInstancedCustomPropertyTypeLayout(FMemberReference::StaticStruct()->GetFName(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FBlueprintMemberReferenceDetails::MakeInstance));
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PropertyRowGenerator->SetObjects({ InNode });
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TSharedPtr<SGridPanel> GridPanel;
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ChildSlot
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[
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SAssignNew(GridPanel, SGridPanel)
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];
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GridPanel->SetVisibility(EVisibility::Collapsed);
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int32 RowIndex = 0;
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// Add bound functions
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auto AddFunctionBindingWidget = [this, InNode, &GridPanel, &RowIndex](FName InCategory, FName InMemberName)
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{
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GridPanel->SetVisibility(EVisibility::Visible);
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// Find row
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TSharedPtr<IPropertyHandle> PropertyHandle;
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TSharedPtr<IDetailTreeNode> DetailTreeNode;
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for (const TSharedRef<IDetailTreeNode>& RootTreeNode : PropertyRowGenerator->GetRootTreeNodes())
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{
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if(RootTreeNode->GetNodeName() == InCategory)
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{
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TArray<TSharedRef<IDetailTreeNode>> Children;
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RootTreeNode->GetChildren(Children);
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for (int32 ChildIdx = 0; ChildIdx < Children.Num(); ChildIdx++)
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{
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TSharedPtr<IPropertyHandle> ChildPropertyHandle = Children[ChildIdx]->CreatePropertyHandle();
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if (ChildPropertyHandle.IsValid() && ChildPropertyHandle->GetProperty() && ChildPropertyHandle->GetProperty()->GetFName() == InMemberName)
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{
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DetailTreeNode = Children[ChildIdx];
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PropertyHandle = ChildPropertyHandle;
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PropertyHandle->SetOnPropertyValueChanged(FSimpleDelegate::CreateLambda([InNode]()
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{
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InNode->ReconstructNode();
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}));
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break;
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}
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}
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}
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}
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if(DetailTreeNode.IsValid() && PropertyHandle.IsValid())
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{
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DetailNodes.Add(DetailTreeNode);
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FNodeWidgets NodeWidgets = DetailTreeNode->CreateNodeWidgets();
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GridPanel->AddSlot(0, RowIndex)
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Center)
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.Padding(10.0f, 2.0f, 2.0f, 2.0f)
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[
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SNew(SLevelOfDetailBranchNode)
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.UseLowDetailSlot(UseLowDetail)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(FVector2D(24.0f, 24.f))
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]
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.HighDetail()
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[
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NodeWidgets.NameWidget.ToSharedRef()
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]
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];
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GridPanel->AddSlot(1, RowIndex)
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Center)
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.Padding(2.0f, 2.0f, 10.0f, 2.0f)
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[
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SNew(SLevelOfDetailBranchNode)
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.UseLowDetailSlot(UseLowDetail)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(FVector2D(24.0f, 24.f))
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]
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.HighDetail()
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[
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NodeWidgets.ValueWidget.ToSharedRef()
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]
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];
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RowIndex++;
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}
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};
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if(InNode->InitialUpdateFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
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{
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AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, InitialUpdateFunction));
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}
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if(InNode->BecomeRelevantFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
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{
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AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, BecomeRelevantFunction));
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}
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if(InNode->UpdateFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
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{
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AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, UpdateFunction));
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}
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if(DetailNodes.Num() == 0)
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{
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// If we didnt add a function binding, remove the row generator as we dont need it and its expensive (as it ticks)
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PropertyRowGenerator.Reset();
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}
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}
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// Property row generator used to display function properties on nodes
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TSharedPtr<IPropertyRowGenerator> PropertyRowGenerator;
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// Hold a reference to the root ptr of the details tree we use to display function properties
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TArray<TSharedPtr<IDetailTreeNode>> DetailNodes;
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// Attribute allowing LOD
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TAttribute<bool> UseLowDetail;
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};
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TSharedRef<SWidget> SAnimationGraphNode::CreateNodeFunctionsWidget(UAnimGraphNode_Base* InAnimNode, TAttribute<bool> InUseLowDetail)
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{
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return SNew(SAnimNodeFunctionsWidget, InAnimNode)
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.UseLowDetail(InUseLowDetail);
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}
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TSharedRef<SWidget> SAnimationGraphNode::CreateNodeTagWidget(UAnimGraphNode_Base* InAnimNode, TAttribute<bool> InUseLowDetail)
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{
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return SNew(SLevelOfDetailBranchNode)
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.Visibility_Lambda([InAnimNode](){ return (InAnimNode->Tag != NAME_None) ? EVisibility::Visible : EVisibility::Collapsed; })
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.UseLowDetailSlot(InUseLowDetail)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(FVector2D(24.0f, 24.f))
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]
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.HighDetail()
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[
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SNew(SBox)
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.Padding(FMargin(4.0f, 0.0f, 4.0f, 4.0f))
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[
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SNew(SInlineEditableTextBlock)
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.ToolTipText_Lambda([InAnimNode](){ return FText::Format(LOCTEXT("TagFormat_Tooltip", "Tag: {0}\nThis node can be referenced elsewhere in this Anim Blueprint using this tag"), FText::FromName(InAnimNode->GetTag())); })
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.Style(&FAppStyle::Get().GetWidgetStyle<FInlineEditableTextBlockStyle>("AnimGraph.Node.Tag"))
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.Text_Lambda([InAnimNode](){ return FText::FromName(InAnimNode->GetTag()); })
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.OnTextCommitted_Lambda([InAnimNode](const FText& InText, ETextCommit::Type InCommitType){ InAnimNode->SetTag(*InText.ToString()); })
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]
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];
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}
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void SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings(UAnimGraphNode_Base* InAnimGraphNode, TSharedRef<SGraphNode> InGraphNodeWidget, TFunctionRef<TSharedPtr<SGraphPin>(UEdGraphPin*)> InFindWidgetForPin)
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{
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for(UEdGraphPin* Pin : InAnimGraphNode->Pins)
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{
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FEdGraphPinType PinType = Pin->PinType;
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if(Pin->Direction == EGPD_Input && !UAnimationGraphSchema::IsPosePin(PinType))
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{
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TSharedPtr<SGraphPin> PinWidget = InFindWidgetForPin(Pin);
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if(PinWidget.IsValid())
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{
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// Tweak padding a little to improve extended appearance
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PinWidget->GetLabelAndValue()->SetInnerSlotPadding(FVector2D(2.0f, 0.0f));
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TAttribute<bool> bIsEnabled = MakeAttributeLambda([WeakWidget = TWeakPtr<SGraphNode>(InGraphNodeWidget)]()
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{
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return WeakWidget.IsValid() ? WeakWidget.Pin()->IsNodeEditable() : false;
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});
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TSharedPtr<SWidget> PropertyBindingWidget = UAnimationGraphSchema::MakeBindingWidgetForPin({ InAnimGraphNode }, Pin->GetFName(), true, bIsEnabled);
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if(PropertyBindingWidget.IsValid())
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{
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// Add binding widget
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PinWidget->GetLabelAndValue()->AddSlot()
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[
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PropertyBindingWidget.ToSharedRef()
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];
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// Hide any value widgets when we have bindings
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if(PinWidget->GetValueWidget() != SNullWidget::NullWidget)
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{
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PinWidget->GetValueWidget()->SetVisibility(MakeAttributeLambda([WeakPropertyBindingWidget = TWeakPtr<SWidget>(PropertyBindingWidget), WeakPinWidget = TWeakPtr<SGraphPin>(PinWidget)]()
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{
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EVisibility Visibility = EVisibility::Collapsed;
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if (WeakPinWidget.IsValid())
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{
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Visibility = WeakPinWidget.Pin()->GetDefaultValueVisibility();
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}
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if(Visibility == EVisibility::Visible && WeakPropertyBindingWidget.IsValid())
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{
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Visibility = WeakPropertyBindingWidget.Pin()->GetVisibility() == EVisibility::Visible ? EVisibility::Collapsed : EVisibility::Visible;
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}
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return Visibility;
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}));
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}
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}
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}
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}
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}
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}
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#undef LOCTEXT_NAMESPACE |