Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintInterfaceEditorMode.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
834 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
#include "AnimationBlueprintEditor.h"
#include "Animation/AnimBlueprint.h"
#include "BlueprintEditorModes.h"
class IPersonaPreviewScene;
class FAnimationBlueprintInterfaceEditorMode : public FBlueprintInterfaceApplicationMode
{
protected:
// Set of spawnable tabs in persona mode (@TODO: Multiple lists!)
FWorkflowAllowedTabSet TabFactories;
public:
FAnimationBlueprintInterfaceEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor);
// FApplicationMode interface
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
// End of FApplicationMode interface
private:
TWeakObjectPtr<class UAnimBlueprint> AnimBlueprintPtr;
};