Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/BlendSpaceGraph.h
thomas sarkanen 5c2f4eb79c Keep blendspace parameters around when we have a blendspace graph document focused
#jira UE-107479 - BlendSpace loses the details panel on compilation
#rb Jurre.deBaare

#ROBOMERGE-SOURCE: CL 15470541 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15470551 by thomas sarkanen in ue5-main branch]
2021-02-19 05:08:15 -04:00

25 lines
580 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "BlendSpaceGraph.generated.h"
class UBlendSpace;
// Dummy graph to hold sub-graphs for blendspaces. Not edited directly.
UCLASS(MinimalAPI)
class UBlendSpaceGraph : public UEdGraph
{
GENERATED_BODY()
private:
// UObject interface
virtual void PostLoad() override;
public:
// Blendspace that we wrap
UPROPERTY(VisibleAnywhere, Category="BlendSpace", Instanced, NoClear, meta = (ShowOnlyInnerProperties))
TObjectPtr<UBlendSpace> BlendSpace;
};