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#jira UE-107479 - BlendSpace loses the details panel on compilation #rb Jurre.deBaare #ROBOMERGE-SOURCE: CL 15470541 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15470551 by thomas sarkanen in ue5-main branch]
25 lines
580 B
C++
25 lines
580 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "BlendSpaceGraph.generated.h"
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class UBlendSpace;
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// Dummy graph to hold sub-graphs for blendspaces. Not edited directly.
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UCLASS(MinimalAPI)
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class UBlendSpaceGraph : public UEdGraph
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{
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GENERATED_BODY()
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private:
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// UObject interface
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virtual void PostLoad() override;
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public:
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// Blendspace that we wrap
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UPROPERTY(VisibleAnywhere, Category="BlendSpace", Instanced, NoClear, meta = (ShowOnlyInnerProperties))
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TObjectPtr<UBlendSpace> BlendSpace;
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}; |