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+ Support for editing most geometric parameters (Joint Offsets, Box Extents, Collision Planes etc) with a TRS Widget. + Allow parameters to be edited for each individual physics body in a chain. + DEPRECATED some physics body properties, these are now held in an array, one instance per physics body. + Changed definition of LocalJointOffset - was joint position relative to physics body, now physics body position relative to joint + Fix for apparent bug in position constraints between chain bodies. + Added a new AnimDynamics Edit Mode to support new widget features. + Changes to details panel layout. #rb [at]Benn.Gallagher, [at]Thomas.Sarkanen [FYI] [at]charles.anderson #preflight 61eec96daa3f15faa57b841f #ROBOMERGE-OWNER: nick.brett #ROBOMERGE-AUTHOR: nick.brett #ROBOMERGE-SOURCE: CL 18721085 via CL 18721089 via CL 18721093 via CL 18724643 via CL 18724991 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18725005 by nick brett in ue5-main branch]
21 lines
541 B
C
21 lines
541 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Editor.h"
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struct ANIMGRAPH_API AnimNodeEditModes
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{
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const static FEditorModeID AnimDynamics;
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const static FEditorModeID AnimNode;
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const static FEditorModeID TwoBoneIK;
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const static FEditorModeID ObserveBone;
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const static FEditorModeID ModifyBone;
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const static FEditorModeID Fabrik;
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const static FEditorModeID CCDIK;
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const static FEditorModeID PoseDriver;
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const static FEditorModeID SplineIK;
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const static FEditorModeID LookAt;
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};
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