Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/PoseDriverEditMode.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

27 lines
806 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNodeEditMode.h"
class FCanvas;
class FEditorViewportClient;
class FPrimitiveDrawInterface;
class FPoseDriverEditMode : public FAnimNodeEditMode
{
public:
/** IAnimNodeEditMode interface */
virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
virtual void ExitMode() override;
/** FEdMode interface */
virtual void Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI) override;
virtual bool HandleClick(FEditorViewportClient* InViewportClient, HHitProxy* HitProxy, const FViewportClick& Click) override;
private:
struct FAnimNode_PoseDriver* RuntimeNode;
class UAnimGraphNode_PoseDriver* GraphNode;
};