Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/ConstraintEditMode.h
michael daum 7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00

25 lines
610 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimNodeEditMode.h"
#include "BoneControllers/AnimNode_Constraint.h"
class FConstraintEditMode : public FAnimNodeEditMode
{
public:
FConstraintEditMode();
/** IAnimNodeEditMode interface */
virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
virtual void ExitMode() override;
private:
private:
struct FAnimNode_Constraint* RuntimeNode;
class UAnimGraphNode_Constraint* GraphNode;
// storing current widget mode
mutable UE::Widget::EWidgetMode CurWidgetMode;
};