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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "K2Node_AIMoveTo.h"
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#include "Blueprint/AIAsyncTaskBlueprintProxy.h"
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#include "Blueprint/AIBlueprintHelperLibrary.h"
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#include "EditorCategoryUtils.h"
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#define LOCTEXT_NAMESPACE "K2Node_AIMoveTo"
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UK2Node_AIMoveTo::UK2Node_AIMoveTo(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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ProxyFactoryFunctionName = GET_FUNCTION_NAME_CHECKED(UAIBlueprintHelperLibrary, CreateMoveToProxyObject);
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ProxyFactoryClass = UAIBlueprintHelperLibrary::StaticClass();
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ProxyClass = UAIAsyncTaskBlueprintProxy::StaticClass();
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}
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FText UK2Node_AIMoveTo::GetMenuCategory() const
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{
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return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::AI);
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}
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FText UK2Node_AIMoveTo::GetTooltipText() const
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{
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return LOCTEXT("AIMoveTo_Tooltip", "Simple order for Pawn with AIController to move to a specific location");
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}
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FText UK2Node_AIMoveTo::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AIMoveTo", "AI MoveTo");
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}
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#undef LOCTEXT_NAMESPACE
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