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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private
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charles bloom f9ebb7fd57 remove unused bSupportDX11TextureFormats in WindowsTargetPlatform
#rb none
#preflight none

[CL 20348934 by charles bloom in ue5-main branch]
2022-05-24 11:23:44 -04:00
..
GenericWindowsTargetPlatform.h
remove unused bSupportDX11TextureFormats in WindowsTargetPlatform
2022-05-24 11:23:44 -04:00
LocalPcTargetDevice.h
Windows target platform can be extended by Windows-based platform extensions.
2022-02-10 03:53:51 -05:00
WindowsTargetPlatformClasses.cpp
Reworking shader platform settings on Windows to be per-RHI. This removes the ill-fated "min/max feature level" configs that were just causing confusion.
2022-05-20 15:09:09 -04:00
WindowsTargetPlatformModule.cpp
Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
2021-12-17 03:41:59 -05:00
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