Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_DiaVariant.h
Tim Smith b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00

39 lines
724 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
// BEGIN EPIC MOD
#include "CoreTypes.h"
#include "LC_Platform.h"
#include LC_PLATFORM_INCLUDE(LC_Foundation)
#include "Windows/WindowsHWrapper.h"
#include <dia2.h>
// END EPIC MOD
namespace dia
{
// simple wrapper, does not allocate, does not deep copy
class Variant
{
public:
explicit Variant(IDiaSymbol* symbol);
~Variant(void);
// variants can only be moved, never be copied
Variant(Variant&& other);
inline const wchar_t* GetString(void) const
{
return m_str;
}
private:
VARIANT m_var;
BSTR m_str;
LC_DISABLE_COPY(Variant);
LC_DISABLE_ASSIGNMENT(Variant);
LC_DISABLE_MOVE_ASSIGNMENT(Variant);
};
}