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#rb PJ.Kack #rnx #preflight 623ae40e7b69b01ec15da75c #robomerge FNNC - We need to expose the code that checks a set of packages for non virtualized payloads and virtualizes them so that the stand alone submission tool can access it. - Currently I am adding this to the IVirtualizationSystem interface to avoid adding additional interface, but we might want to consider moving this some day as it is not a great fit with the rest of the interface. [CL 19479757 by paul chipchase in ue5-main branch]
16 lines
421 B
C++
16 lines
421 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Internationalization/Text.h"
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namespace UE::Virtualization
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{
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/** @See IVirtualizationSystem::TryVirtualizePackages */
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void VirtualizePackages(const TArray<FString>& FilesToSubmit, TArray<FText>& OutDescriptionTags, TArray<FText>& OutErrors);
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} // namespace UE::Virtualization
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