Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/Store/AsioFile.h
Martin Ridgers be972be826 Moved the Trace namespace into the UE namespace.
#rb jb
#rnx

[CL 14762673 by Martin Ridgers in ue5-main branch]
2020-11-17 06:54:28 -04:00

41 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Asio/Asio.h"
#include "AsioIoable.h"
#if !PLATFORM_WINDOWS
#include "asio/posix/stream_descriptor.hpp"
#endif
namespace UE {
namespace Trace {
////////////////////////////////////////////////////////////////////////////////
class FAsioFile
: public FAsioReadable
, public FAsioWriteable
{
public:
FAsioFile(asio::io_context& IoContext, UPTRINT OsHandle);
static FAsioWriteable* WriteFile(asio::io_context& IoContext, const TCHAR* Path);
static FAsioReadable* ReadFile(asio::io_context& IoContext, const TCHAR* Path);
virtual bool IsOpen() const override;
virtual void Close() override;
virtual bool Write(const void* Src, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool Read(void* Dest, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool ReadSome(void* Dest, uint32 BufferSize, FAsioIoSink* Sink, uint32 Id) override;
private:
#if PLATFORM_WINDOWS
asio::windows::random_access_handle Handle;
#else
asio::posix::stream_descriptor StreamDescriptor;
#endif
uint64 Offset = 0;
};
} // namespace Trace
} // namespace UE