Files
UnrealEngineUWP/Engine/Source/Developer/StandaloneRenderer/Private/IOS/SlateOpenGLContext.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

29 lines
466 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StandaloneRendererPrivate.h"
#include "OpenGL/SlateOpenGLRenderer.h"
FSlateOpenGLContext::FSlateOpenGLContext()
: WindowHandle(NULL)
, Context(NULL)
{
}
FSlateOpenGLContext::~FSlateOpenGLContext()
{
Destroy();
}
void FSlateOpenGLContext::Initialize( void* InWindow, const FSlateOpenGLContext* SharedContext )
{
}
void FSlateOpenGLContext::Destroy()
{
}
void FSlateOpenGLContext::MakeCurrent()
{
}