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47 lines
998 B
C++
47 lines
998 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "ScreenShotComparisonSettings.generated.h"
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/**
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* Holds settings for screenshot fallbacks
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*/
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USTRUCT()
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struct FScreenshotFallbackEntry
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY(Config)
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FString Parent;
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UPROPERTY(Config)
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FString Child;
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};
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UCLASS(config = Engine, defaultconfig)
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class SCREENSHOTCOMPARISONTOOLS_API UScreenShotComparisonSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/**
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* if true, any checked-in test results for confidential platforms will be put under <ProjectDir>/Platforms/<Platform>/Test instead of <ProjectDir>/Test
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*/
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UPROPERTY(Config)
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bool bUseConfidentialPlatformPathsForSavedResults;
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/**
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* An array of entries that describe other platforms we can use for fallbacks when comparing screenshots
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*/
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UPROPERTY(Config)
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TArray<FScreenshotFallbackEntry> ScreenshotFallbackPlatforms;
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};
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