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#rb Helge.Mathee #preflight 628d0285710271c31823419c #ROBOMERGE-AUTHOR: semion.piskarev #ROBOMERGE-SOURCE: CL 20351003 via CL 20351380 via CL 20351574 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126) [CL 20353622 by semion piskarev in ue5-main branch]
33 lines
886 B
C++
33 lines
886 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RigVMDeveloperModule.h"
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#include "UObject/Class.h"
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namespace RigVMPythonUtils
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{
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RIGVMDEVELOPER_API FString NameToPep8(const FString& Name);
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RIGVMDEVELOPER_API FString TransformToPythonString(const FTransform& Transform);
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RIGVMDEVELOPER_API FString Vector2DToPythonString(const FVector2D& Vector);
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RIGVMDEVELOPER_API FString LinearColorToPythonString(const FLinearColor& Color);
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RIGVMDEVELOPER_API FString EnumValueToPythonString(UEnum* Enum, int64 Value);
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template<typename T>
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FORCEINLINE FString EnumValueToPythonString(int64 Value)
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{
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return EnumValueToPythonString(StaticEnum<T>(), Value);
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}
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#if WITH_EDITOR
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RIGVMDEVELOPER_API void Print(const FString& BlueprintTitle, const FString& InMessage);
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RIGVMDEVELOPER_API void PrintPythonContext(const FString& InBlueprintName);
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#endif
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}
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