Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMFunctionEntryNode.h
Helge Mathee 194f8346c4 Control Rig: Improve colors for entry, return, collapse and function ref nodes
#jira UE-110366
#rb audit

[CL 16704291 by Helge Mathee in ue5-main branch]
2021-06-17 10:11:36 -04:00

28 lines
568 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMModel/RigVMNode.h"
#include "RigVMFunctionEntryNode.generated.h"
/**
* The Function Entry node is used to provide access to the
* input pins of the library node for links within.
*/
UCLASS(BlueprintType)
class RIGVMDEVELOPER_API URigVMFunctionEntryNode : public URigVMNode
{
GENERATED_BODY()
public:
// Override node functions
virtual FLinearColor GetNodeColor() const override;
virtual bool IsDefinedAsVarying() const override;
private:
friend class URigVMController;
};