Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMCollapseNode.cpp
Helge Mathee 194f8346c4 Control Rig: Improve colors for entry, return, collapse and function ref nodes
#jira UE-110366
#rb audit

[CL 16704291 by Helge Mathee in ue5-main branch]
2021-06-17 10:11:36 -04:00

30 lines
703 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMCollapseNode.h"
#include "RigVMModel/RigVMFunctionLibrary.h"
URigVMCollapseNode::URigVMCollapseNode()
: URigVMLibraryNode()
{
NodeColor = FLinearColor::White;
}
FText URigVMCollapseNode::GetToolTipText() const
{
const FString ToolTipString = GetNodeDescription();
if(!ToolTipString.IsEmpty())
{
return FText::FromString(ToolTipString);
}
return Super::GetToolTipText();
}
URigVMFunctionLibrary* URigVMCollapseNode::GetLibrary() const
{
return Cast<URigVMFunctionLibrary>(GetOuter());
}
FString URigVMCollapseNode::GetEditorSubGraphName() const
{
return FString::Printf(TEXT("%s_SubGraph"), *GetName());
}