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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Developer/NaniteBuilder/Private
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Rune Stubbe 1539f7895a Improved Nanite partitioning heuristics to produce fewer multi-material clusters
Locality links are now only added between elements with the same material
#rb brian.karis
#preflight 6290cee5dd2be751aeda4a71

[CL 20392408 by Rune Stubbe in ue5-main branch]
2022-05-27 09:30:52 -04:00
..
Cluster.cpp
Improved Nanite partitioning heuristics to produce fewer multi-material clusters
2022-05-27 09:30:52 -04:00
Cluster.h
Fixed potential streamer crash by fixing the non-determinism issues in the Nanite builder.
2022-03-22 13:10:29 -04:00
ClusterDAG.cpp
Improved Nanite partitioning heuristics to produce fewer multi-material clusters
2022-05-27 09:30:52 -04:00
ClusterDAG.h
…
GraphPartitioner.cpp
…
GraphPartitioner.h
Improved Nanite partitioning heuristics to produce fewer multi-material clusters
2022-05-27 09:30:52 -04:00
ImposterAtlas.cpp
…
ImposterAtlas.h
…
NaniteBuilder.cpp
Improved Nanite partitioning heuristics to produce fewer multi-material clusters
2022-05-27 09:30:52 -04:00
NaniteEncode.cpp
Got rid of VectorReciprocalSqrtAccurate in the Nanite builder to get consistent results between Intel and AMD
2022-04-19 21:16:13 -04:00
NaniteEncode.h
…
Rasterizer.h
…
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