Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
History
graham wihlidal 7f322b7db8 Implemented DDC resource build for NaniteDisplacedMesh, including a stubbed out DisplaceNaniteMesh function that is just passthrough for now. Included exposing some of the static mesh and mesh description utilities to this plugin, and various other refactors.
#rb brian.karis, devin.doucette
[FYI] rune.stubbe, julien.stjean, richard.talbotwatkin
#preflight 62857333614041edb7af27a5

#ROBOMERGE-AUTHOR: graham.wihlidal
#ROBOMERGE-SOURCE: CL 20276443 via CL 20276454 via CL 20276457
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20277150 by graham wihlidal in ue5-main branch]
2022-05-19 03:57:40 -04:00
..
BuildOptimizationHelper.h
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
BuildStatisticManager.h
…
MeshBuilder.cpp
…
MeshBuilderModule.cpp
…
MeshDescriptionHelper.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
SkeletalMeshBuilder.cpp
…
StaticMeshBuilder.cpp
Implemented DDC resource build for NaniteDisplacedMesh, including a stubbed out DisplaceNaniteMesh function that is just passthrough for now. Included exposing some of the static mesh and mesh description utilities to this plugin, and various other refactors.
2022-05-19 03:57:40 -04:00
Powered by Gitea Page: 1051ms Template: 14ms
English
English
Licenses API