Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

41 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MeshRendering.h: Simple mesh rendering implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "SceneTypes.h"
class FMaterialRenderProxy;
class UTextureRenderTarget2D;
struct FMaterialMergeData;
/** Class used as an interface for baking materials to textures using mesh/vertex-data */
class FMeshRenderer
{
public:
/** Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach */
MATERIALUTILITIES_API static bool RenderMaterial(
FMaterialMergeData& InMaterialData,
FMaterialRenderProxy* InMaterialProxy,
EMaterialProperty InMaterialProperty,
UTextureRenderTarget2D* InRenderTarget,
TArray<FColor>& OutBMP
);
/** Renders out texcoord scales */
MATERIALUTILITIES_API static bool RenderMaterialTexCoordScales(
FMaterialMergeData& InMaterialData,
FMaterialRenderProxy* InMaterialProxy,
UTextureRenderTarget2D* InRenderTarget,
TArray<FFloat16Color>& OutScales
);
private:
/** This class never needs to be instantiated. */
FMeshRenderer() {}
};