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#rb none #jira UE-131143 #rnx #preflight 61e6c4707f0c4b5aad5e5640 [CL 18639198 by Kevin Ortegren in ue5-main branch]
53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SceneTypes.h"
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/** Structure extending EMaterialProperty to allow detailed information about custom output */
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struct FMaterialPropertyEx
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{
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FMaterialPropertyEx(EMaterialProperty Type = MP_MAX, const FName& CustomOutput = NAME_None)
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: Type(Type)
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, CustomOutput(CustomOutput)
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{}
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FMaterialPropertyEx(const FName& CustomOutput)
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: Type(MP_CustomOutput)
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, CustomOutput(CustomOutput)
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{}
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FMaterialPropertyEx(const TCHAR* CustomOutput)
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: Type(MP_CustomOutput)
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, CustomOutput(CustomOutput)
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{}
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FORCEINLINE bool IsCustomOutput() const
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{
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return Type == MP_CustomOutput;
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}
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FORCEINLINE bool operator ==(const FMaterialPropertyEx& Other) const
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{
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return Type == Other.Type && (!IsCustomOutput() || CustomOutput == Other.CustomOutput);
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}
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FORCEINLINE bool operator !=(const FMaterialPropertyEx& Other) const
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{
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return !(*this == Other);
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}
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friend FORCEINLINE uint32 GetTypeHash(const FMaterialPropertyEx& Other)
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{
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return !Other.IsCustomOutput() ? GetTypeHash(Other.Type) : GetTypeHash(Other.CustomOutput);
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}
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MATERIALBAKING_API FString ToString() const;
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/** The material property */
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EMaterialProperty Type;
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/** The name of a specific custom output. Only used if property is MP_CustomOutput */
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FName CustomOutput;
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};
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